An interactive fiction
I was first introduced to video games at the early age of 5, moving between my Super Nintendo console (with games like The Legend of Zelda: A Link to the Past, Super Mario World, Teenage Mutant Ninja Turtles: Turtles in Time, etc.) and the house Mac (with educational games like Math Blaster, from the JumpStart franchise, and simulation games like SimTower). My obsession and love for video games was later crystallized with the release of the Nintendo 64 and PlayStation console, where I immersed myself in games like The Legend of Zelda: Ocarina of Time, GoldenEye 007, Final Fantasy 7, and Metal Gear Solid.
Around the age of 10, I began making regular after-school visits to my parent's office, where an employee and family friend introduced me to PC gaming. Consequently, to my parent's understandable dissatisfaction, this is where my strong interest in computer technology also began. The first PC game I got my hands on was the classic 1995 Command and Conquer. I then branched out to similar RTS (Real-time Strategy) games like Age of Empires, before re-discovering FPS (First-person shooter) games like Quake and Doom. Although I was still regularly playing console games, PC gaming took precedent over everything else.
Countless (and albeit unhealthy) hours were spent on EverQuest, Diablo 2, StarCraft, Half-Life, Team Fortress Classic, and of course, Counter-Strike, where my gaming hobby took a more serious turn into the realm of tournaments and competitive play during the inception of E-Sports. At the age of 16, that spell was finally broken with the release of Blizzard's World of Warcraft, and a new era of gaming began. It offered much of what was loved about games like EverQuest and Ultima Online, but also improved upon many of it's predecessors game mechanics, while offering superior graphics, innovative storytelling, and already had an adoring Blizzard fan-base familiar with Warcraft lore. All of this would lead to igniting and revolutionizing the genre forever.
In order to meet the hardware demands of this next-gen game, one of my gaming friends and I customized and built a brand new computer for the very first time. This activity would become a regular part of my life as I would more and more be more exclusively on the PC, particularly after the release of Valve's digital game distribution platform Steam (13 Year Veteran and counting).
I am currently working on acquiring the programming skills necessary to make video-games myself, and in turn, share my experience, understanding, and love of video games, with the rest of the world.
If you want to watch me play you can check out my YouTube gaming channel here. NOTE: I haven't updated it in a while, but plan to start posting new content soon. Most of what's on there now is from my time playing the FTPMMO Neverwinter Online.